Karahan gold is a very mysterious, very valuable thing; each player is the owner of the lot and uses it!
Items can not be looted since any item dropped from a monster cannot, as a rule, be picked up by another player for an amount of time proportional to an item value. Items can be safely traded through the trading panels. As another safeguard to item loss, items dropped by a player as a result of the player death are automatically recovered by an NPC nearby, where they can be retrieved. Generation 3, in later updates, added housing areas between Tar Conrail and Dumbarton in an area splitting off of Dual Isle, and also between Bangor and Remain Mache in an area splitting off of Sen. Magi Plateau. Through this housing system, players can bid for a house and pay rent for it afterwards, in order to keep it. Houses may be used as stores, and players are able to purchase items to decorate their homes.
As in many other MMORPG, player characters can get married in game, by requesting this to a marriage NPC. A pet system is also available. Players may purchase Pet Cards from the game store and summon them in game. Pets can help in combat or, in some cases, even be used as transportation, allowing the player to travel at a greater speed than on foot. Each pet has a fully customizable AI system, allowing the owner to give it preset actions he or she desires. Pets can even be played by themselves. Like the player characters, pets also grow as they age. Unlike player characters, however, pets automatically learn skills based on their level. Other features worth mentioning are the friend, party and guild systems. Guild creation requires the purchase of an extended play package from the game store. Guilds can expand/level up by meeting an increasing quota of points, which are earned by the guild members by staying in game. The party system is similar to other games, and allows sharing of experience points between players. PVP combat is also possible in special arenas, as well as between Paladins and Dark Knights at any location, as well as pet duels, where characters arrange combat for their pets.
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