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wonderland money allows you to upgrade the game faster, faster get what you want equipment. Before we handle gear we would like to mention the changes to Avoidance in Walk. The Dodge from Dodge Rating, Defense and Agility, the Parry from Parry Rating and Defense, and the chance to be missed from Defense all now suffer from diminishing returns. This means that these ratings will become less strong as you get more. White tooth at Elitist Jerks has put some serious moths into finding out how this works, and his work is incorporated into the Rating Buster add on. For an easy explanation, think of it like this: Let is say you have 0% Dodge chance to start with. Impossible, we know, but it makes it easy to explain. Now you get 100 Dodge Rating, which magically puts you on 50% Dodge. If you get another 100 Dodge rating, it will not be as effective because of the diminishing returns. Instead, this will put you on 75% Dodge. Another 100 Dodge Rating will put you on 87.5% Dodge. These are not the actual rates but it shows the principle so you know what is going on. The more Dodge Rating you get, the less each point of rating contributes to your actual Dodge chance. Because of these diminishing returns it is going to be far harder in Walk to reach the 102.4% avoidance previously needed to remove crushes from the combat table. Of course, crushes no longer exist so we do not have to worry about that. These diminishing returns do two things for Blizzard, then. First of all, it prevents tanks from being very over geared towards the end game, like they were in SWP, and it will remove the need for such things as the Unwell Radiance rebuff just to even things out. Secondly it is another nudge into the direction of higher dips instead of more avoidance. At some point tanks will become so well geared that more avoidance stats simply will not contribute much at all, and at that point their basically free to enchant or gem for dips instead, thereby fulfilling Blizzard goals with our class. | ||
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